![Super Mario Rpg Snes Cheats Super Mario Rpg Snes Cheats](/uploads/1/2/7/7/127768774/475373055.jpg)
Super Mario Rpg Snes Walkthrough
Super Mario RPG: Legend of the Seven Stars – Game Genie Codes
Super Mario RPG Action Replay Codes (USA) If you are unfamiliar with Game Genie or Pro Action Replay (PAR) cheats and how to use them - fear not! Both of these things are usually found under the Cheat tab if you're playing on an Emulator which is located on the Toolbar at the top of the Emulator's window. Super Mario RPG: Legend of the Seven Stars was the last Mario game made and released for the Super Nintendo Entertainment System.It was also the last Squaresoft-produced game for a Nintendo video game console until 2003, when Final Fantasy Crystal Chronicles was released for the Nintendo GameCube. This is a ROM hack of Super Mario RPG that shows off what you can do with the statistical and gameplay (battle system-wise) aspects of the game mostly, but also shows what you can do in terms of attack animations and other things as well. V5.0 - ABSOLUTE Release. Super mario rpg game, super mario rpg game genie, gamie genie codes for mario rpg, super mario rpg action replay, super mario rpg game genie codes weapons, mario rpg ar codes, super mario rpg pro action replay codes, Super mario rpg yoshi race, mario legend of the seven stars snes game genie, cheat codes for mario rpg, game genie codes super. Super Mario RPG: Legend of the Seven Stars Cheats, Codes, Action Replay Codes, Passwords, Unlockables for WII. Best archive of Super Mario RPG: Legend of the Seven Stars cheats, cheats codes, hints, secrets, action replay codes, walkthroughs and guides.
The following are known Game Genie Codes for Super Mario RPG: Legend of the Seven Stars on Super Nintendo (SNES).
- Unlimited Flower Points
3ECD-7765 - Change Battle Field Background
??DD-2A86
??DD-2AE6 - Money Code (Sell Able Juice For 898 Coins)
D50A-5A16
Note: If you buy Able Juice for 4 Coins with this code off, you can turn it on and sell it for the 898 Coins. Repeat as needed. - Mario Starts A New Game With 25 Flower Points
FBD2-7EC6 - Mario Starts A New Game With 50 Flower Points
74D2-7EC6 - Mario Starts A New Game With 99 Flower Points
17D2-7EC6 - Mario Starts A New Game With 256 Coins
DFD2-7E46 - Mario Starts A New Game With 768 Coins
D7D2-7E46 - Mario Starts A New Game With 256 Frog Coins
DFD3-7A46 - Mario Starts A New Game With 768 Frog Coins
D7D3-7A46 - Automatic Super Jumps (100 Jumps)
FCA3-E76C - Automatic Ultra Jumps (100 Jumps)
FCA9-7468 - Infinite Super/Ultra Jumps
DD4E-7D68 - Magikoopa’s Magic Treasure Chest Gives 10 Coins Each Hit
7ED7-56D4 - Magikoopa’s Magic Treasure Chest Gives Frog Coins
53D7-56D4
D6D7-5604 - Magikoopa’s Magic Treasure Chest Gives Flowers
5DD7-56D4
D6D7-5604 - Infinite HP
B299-54A5 - Always Speed To Finish Line With 1 Cookie
F796-EBA5 - Mario Jumps Ultra High
EEFE-7FAF - Move Up Freely (Through Walls)
3C55-E7C1 - Move Left Freely (Through Walls)
3C59-E731 - Press Up To Go Down
FD55-E741
DD55-E711 - Press Left To Go Right
FD51-ED31
DD51-EF41 - Inch Through Walls Horizontally
E359-EDC1 - Inch Through Walls Vertically
E251-E431 - Never Advance Characters In Battle
C3F9-8708
Note: If you enable this code while you’re choosing a command then you will use that character only for the rest of the battle. Turn the code off if the enemy strikes first. - Always Character 1’s (From The Right) Turn In Battle
C4F9-84D8
E3F9-8408
EEF9-8468 - Always Character 2’s (From The Right) Turn In Battle
C4F9-84D8
DDF9-8408
DDF9-8468 - Always Character 3’s (From The Right) Turn In Battle
C4F9-84D8
DDF9-8468 - 1-Hit Kills Friends & Enemies
DDA5-5F0B - Mario Walks And Runs Much Faster
0D84-7764 - “Geno Whirl” Always Kills
62A5-EF68
DDAB-E468 - Play Culex Victory Music (Final Fantasy) Instead of Standard Victory Music
7A0B-77D8 - Go Into Culex’s Door (Might Be Invisible) To Fight Again
DD9D-7D30
6F59-755A
D751-707A - Unlock Culex’s Door
F99D-7D40
B99D-7DC0
DD9D-7D30
Note: Could make save unbeatable if not used right. If you’re having trouble with the door being locked, use this code. Keep them disabled until you’re in the middle of a small room in Monstro Town with the exit to the world map, then walk to the screen with the door, and disable the codes. - Battles End Automatically And Quickly
6D67-8D68
Note: You get nothing from these battles. - Infinite Tries In Action Sequences / Lit Candles Don’t Count In Marrymore
A98E-7707 - Cheap Stores
CE72-7FAE
5572-74DE - Very Cheap Stores
6D72-7FAE
CB72-740E
ED72-746E - Give You Mega EXP., Coins, And An Item
??81-57DB
Modifiers- 10: Maple Syrup
- 11: Pick Me Up
- 12: Yoshi Cookie
- 13: Pure Water
- 14: Max Mushroom
- 15: Able Juice
- 16: Bracer
- 17: Honey Syrup
- 18: Red Essence
- 19: Royal Syrup
- 1A: Kerokero Cola
- 1B: Energizer
- 1C: Yoshi Ade
- 1D: Mushroom
- 1E: Sleepy Bomb
- 1F: Mid Mushroom
- 22: Maple Syrup
- 30: Maple Syrup
- 32: Earlier Time
- 35: Fear Bomb
- 37: Sleepy Bomb
- 50: Flower Jar
- 51: Yoshi Candy
- 52: Good Bags
- 53: Equipment
- 54: Ice Bomb
- 55: Froggie Drink
- 56: Muku Cookie
- 57: Flower Tab
- 58: See Ya
- 59: Flower Box
- 5B: Elixir
- 5C: Megalixir
- 5D: Bad Mushroom
- 5E: Equipment Items
- A2: Bad Mushroom
- AD: Mushroom
- B0-BF: Equipment Items
- C0-CF: Equipment Items
- D0-DF: Equipment Items
- E0-EF: Equipment Items
- Auto-Select “Special” Option In Battle
0082-57DB - Skip Exp. & Coin Screen
0086-57DB - Mario Turn Into Number
0080-7DDB - Go In Order Of Speed During Battle
0080-77DB
Note: Items that increase Speed are not counted. - No Key Buttons
0083-7DDB - All Of Your Characters Are Messed Up
0084-74DB - Messed Up Key Buttons And Your Character’s Magic Gives 0 (Both In Heal And Damage)
0085-74DB - Win Battle Without Fighting
AA60-87D8
AA60-8768
0A62-54D8
0E62-54D8
Note: You get nothing from these battles. - Repeat Items
0065-5DDA
Note: Leave an area and come back, the items will have returned. - Resets Game After Enemy Jump-In
8661-54D8 - Pause Mode In Battle
0C61-54D8
Note: Pause and resume the game by turning this code on and off. - Glitchy Characters And Enemies In Battle
0067-54D8 - Load/Save Screen And Menu Screen Has No Border, Etc.
0068-5DDA - Fast Music
55B0-7DF7 - Weird And Unpredictable Music/Change In Speed
0EBC-7DF7 - No Land Graphic
5560-74D2 - Effect Land Graphic, Changes In Color, Etc.
5560-5DD2 - Effect Letter On Overworld Map
5560-7FD2 - Look Like Messed Up Japanese Text/Words
5560-8DD2 - Effect Battle
5560-5DD8 - Makes The Jump Technique Work Against ALL Enemies! (Instead of Just One)
904E-7246 - Makes The Jump Technique ULTRA Strong! Causes Well Over 300 Damage! (Can Combine With The Code Above)
E44E-72C6 - Makes The Fire Orb Technique work Against ALL Enemies! (Instead of Just One)
904D-5A46 - Makes The Fire Orb Technique ULTRA Strong! Causes Well Over 300 Damage! (Can Combine With The Code Above)
E44D-5AC6 - The Jump Technique Uses 0 Flower Points
DD4E-7A36 - The Fire Orb Technique Uses 0 Flower Points
DD4E-7E36 - The Super Jump Technique Uses 0 Flower Points
DD4D-5336 - The Super Flame Technique Uses 0 Flower Points
DD4F-5236 - The Ultra Jump Technique Uses 0 Flower Points
DD44-5A36 - The Ultra Flame Technique Uses 0 Flower Points
DD44-5E36 - Mushrooms Are Free
DD08-5AC6 - Mid Mushrooms Are Free
DD08-5246 - Honey Syrup Is Free
DD08-5346 - Maple Syrup Is Free
DD08-53C6 - Pick Me Up Is Free
DD08-5EC6 - Freshen Up Is Free
DD0E-5A46 - Jump Shoes Are Free
DD06-53C6 - Mario Starts A New Game At Level 6
DFD7-7236 - Mario Starts A New Game At Level 11
D0D7-7236 - Mario Starts A New Game At Level 23
F1D7-7236
Note: When using the next 7 codes, you must use them at the start of a new game. They do not take effect until you fight Bowser at the very beginning of the game.
Battle Codes
Items Are Free Codes
Leveling Codes
Note: These do not take effect until after the first battle.
Note: These do not take effect until after the first battle.
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Code Indexes for Super Nintendo (SNES)
The following are known Game Genie Codes for Super Mario World on Super Nintendo (SNES).
- Start With 1 Life
DDB4-6F07 - Start With 9 Lives
D6B4-6F07 - Start With 15 Lives
D3B4-6F07 - Start With 25 Lives
F6B4-6F07 - Start With 50 Lives
7FB4-6F07 - Start With 99 Lives
14B4-6F07 - Infinite Lives
C222-D4DD - Extra Life At 5 Coins Instead Of 100
D964-A7D7
D967-AFA7 - Extra Life At 10 Coins
DC64-A7D7
DC67-AFA7 - Extra Life At 20 Coins
F064-A7D7
F067-AFA7 - Extra Life At 50 Coins
7464-A7D7
7467-AFA7 - Start And Stay Invincible Most Of The Time
DD32-6DAD - Stay As Super Mario, Fire Mario, Or Cape Mario When You Get Hit (Extra Items May Still Fall Out Of Box At Top Of Screen)
CBED-6DDF - Stay As Super Mario, Fire Mario Or Cape Mario When You Fall And Die
CB28-DF6D - Low Jump
D02C-AF6F - Super Jump
D42C-AF6F - Mega-Jump
DF2C-AF6F - Infinite Time (Some Puzzles Use The Timer And You Might Need To Switch Off Effects To Continue)
C264-64D7 - Extra Life With Every Dragon Coin Instead Of 5
D2E5-A7AD - Start As Super Mario
31B7-6F07 - Start As Cape Mario
CBB7-6D67
D4B7-6DA7
3CB7-6FD7
69B7-6F07 - Start As Fire Mario
CBB7-6D67
D7B7-6DA7
3CB7-6FD7
69B7-6F07 - Little Yoshi Grows Into Big Yoshi After Eating Just 1 Enemy Instead Of 5
DFCE-64A0 - Little Yoshi Grows Into Big Yoshi After Eating Just 2 Enemies
D4CE-64A0 - Little Yoshi Grows Into Big Yoshi After Eating Just 3 Enemies
D7CE-64A0 - Little Yoshi Grows Into Big Yoshi After Eating Just 4 Enemies
D0CE-64A0 - Causes Mario To Jump And Float Until You Let Go Of Jump
DD2C-AF6F - Funky Mario
CBB7-6D67
DEB7-6DA7
3CB7-6FD7
69B7-6F07 - Swim In Every Level!
CBEA-6DAD - Fake Fire Mario
7732-6DAD - Nighttime!
0DED-AFDF - Fake Invincibility
D032-6DAD - Jackhammer Jump
232C-AF6F - Spontaneously Change From Mario To Luigi
FD32-6DAD - If You Hold Down The B Button, You Float Around!
EE2C-AF6F - Little Yoshie Only Has To Eat 2 Enemies To Get Big
D4CE-64A0 - Little Yoshie Only Has To Eat 13 Enemies To Get Big
DECE-64A0 - Little Yoshie Only Has To Eat 25 Enemies To Get Big
F8CE-64A0 - Flying Mario, As Long As The B button Is Down
DD2C-AF6F - Extra Life After Each Coin, Even Yoshi Coins
DD64-A7D7
DD67-AFA7 - Invincible
DD32-6DAD - If You Die, Restart At The Halfway Point
6267-AF97 - As Soon As You Start A Level, You’ll Automatically Exit Thru The 2nd Exit
62C3-64DF
Note :Be sure to only have this code active on a level that has two exits. - Activates The Green Blocks In The Level
B286-07E9 - Collect 1 Berry For Yoshi To Hatch A Mushroom
DFE3-D7A0 - Collect 2 Berries For Yoshi To Hatch A Cloud
DBE3-DF00 - Continue With A Yoshi If You Die While On One
62C2-DF0D - Start Most Stages With A Flying Yoshi (Must Have Yoshi Collect A Turtle Shell To Fly)
62C1-ADAB - 4000 Points Kicking An Empty Turtle Shell
62C0-AFA1 - Nintendo’s Debug
DDC1-64DD
DDC5-6DAD
Note: This code lets you exit a level by pushing select + start for the 1st exit and hold A or B then push select + start for the 2nd exit. Even if you did not beat the level, this code will automatically complete the level when you return to the map. To get the code to work on the snes, you’ll need to keep the game genie turned off until you start the game and appear on the map. - Enable Item Window’s “Goal Point” (Quit)
7E0D-C2D7 - Skip Worlds
EECD-AF6F - Black Mario
9E32-6DAD - No Enemies
3E32-6DAD - Yoshi Is Invincible
89E4-AFD9
89C6-D4DB - Infinite Items Yoshi Picks Up
82E9-64A0
82E2-04D0
Note: Turn off the Game Genie before you pick up an item. When you turn it on after collecting the item, Yoshi will pull infinite amounts of that item out of thin air. Some items can still be slurped up with this code on. So be careful of what’s around him. - Infinite Flying Time For Yoshi
C2EC-0700
Note: Works for both when Green Yoshi eats a blue shell and when Blue Yoshi eats any shell. - Collecting a Yoshi Coin Gives You Yoshi’s Wings
B9E5-A4AD
F8E5-A7DD
Note: Collecting the coins will not give you a 1-up. If you die while riding a “winged-Yoshi,” the level you’re on will be completed and you’ll start the next level with a Yoshi. You do not have to be riding Yoshi to collect the Yoshi coin, (Yoshi will hatch with wings, even if mario gets the coin first). - Multi-Jump And Low Gravity
336B-D4D0
Note: You have to turn this code off to get on Yoshi. - Shoot Fireballs Straight
DDEA-6F07
DDB2-AFD8 - Power-Up Select
EDA5-0F6F
Note: Press UP + SELECT to cycle Mario through his power-ups. - Warp To Star World
EDB7-0FBD
Note: Stand on Yoshi’s house on the map screen and press SELECT. - Rapid-Fire Fireballs (Facing Right Only)
D5EB-6F07 - Stomp 8 Enemies And Get 1-Ups
C23B-AF07
Note: When using this code, you can touch the ground in between stomping on enemies and still collect the 1-ups. - Low Gravity Float
4D2C-AF0F - Mario On Ice
EDA5-0F6F
61A5-040F
61A6-0D6F
Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time. - Waterworld Mario
EDA5-0F6F
69A5-040F
69A6-0D6F
Note: Press Up + Select. Hit the button combo a few more times to turn the effect off. Only use one of these type of codes at a time. - Reverse Switch Palace Blocks
2D80-0DE1
ED8B-0D89
Note: This effect will not be saved. - Nintendo Debug #2
DDA6-DF07
Note: Press L + A twice to make Mario invincible and to be able to move him anywhere you want. Press L + A again to go back to normal game play. - Any Yoshi Always Has Wings And Flies Without A Shell
DDE0-07A0 - Item Doesn’t Fall From Box When You Get Hit
6DEE-14DF
D4EE-140F
Note: When using this code, as a bonus, you don’t need to hold a shell to fly. - Blocks That Produce A Mushroom When Small & “! Boxes”
??6C-DFDC - Blocks That Produce A Flower
??6C-DF0C - Blocks That Produce A Feather
??6C-DFAC - Turn Blocks That Produce A Star
??6C-DF6C - Turn Blocks That Produce A 1-Up Mushroom
??6C-D4DC - Turn Blocks That Produce A Vine
??6C-D4AC - DD: Green Koopa, No Shell
- DF: Red Koopa, No Shell
- D4: Blue Koopa, No Shell
- D7: Yellow Koopa, No Shell
- D0: Green Koopa
- D9: Red Koopa
- D1: Blue Koopa
- D5: Yellow Koopa
- D6: Green Koopa, Flying
- DB: Green Koopa, Bouncing
- DC: Red Koopa, Flying Vertical
- D8: Red Koopa, Flying Horizontal
- DA: Yellow Koopa With Wings
- DE: Goomba
- FD: Flying Goomba
- 4F: Moving Coin
- 4E: Portable Spring Board
- 79: Fully Grown Green Yoshi
- 09: Directional Coins
- 9B: Alternating Horizontal And Vertical Bridge
- 9C: Horizontal Bridge
- 50: Mushroom
- 59: Flower
- 51: Star
- 55: Feather
- 56: 1-Up Mushroom
- 5B: Vine
- 82: Koopa, No Shell
- Lakitu’s Ammo Modifier
??37-6D61 - Lakitu’s Ammo Modifier When Silver Pow Switch is Active
??37-6F61 - D2: Bob-omb
- FF: Buzzy Beetle
- F9: Fish
- F2: Hopping Flame
- 77: Vertical Fireball
- 7E: Para-Goomba
- 0D: Para-Bomb
- 05: Fish, Swimming And Jumping
- 61: Wiggler
- BF: Chargin’ Chuck
- Lakitu Throws Out An Amazing Flying Hammer Brother
B837-6D61
BA37-6F61
Note: After you trip the Silver Pow switch. Don’t use with other Lakitu Ammo Modifier Codes. - What Hatches From Green Eggs If You Don’t Have Him
??6C-DD0C - What Hatches From Green Eggs If You Already Have Him
??6C-DD6C - DD: Green Koopa, No Shell
- DF: Red Koopa, No Shell
- D4: Blue Koopa, No Shell
- D7: Yellow Koopa, No Shell
- D0: Green Koopa
- D9: Red Koopa
- D1: Blue Koopa
- D5: Yellow Koopa
- D6: Green Koopa, Flying
- DB: Green Koopa, Bouncing
- DC: Red Koopa, Flying Vertical
- D8: Red Koopa, Flying Horizontal
- DA: Yellow Koopa With Wings
- DE: Goomba
- FD: Flying Goomba
- 4F: Moving Coin
- 4E: Portable Spring Board
- 79: Fully Grown Green Yoshi
- 09: Directional Coins
- 9B: Alternating Horizontal And Vertical Bridge
- 9C: Horizontal Bridge
- 50: Mushroom
- 59: Flower
- 51: Star
- 55: Feather
- 56: 1-Up Mushroom
- 5B: Vine
- 82: Koopa, No Shell
Block Modifier Codes
Modifiers
Lakitu Modifier Codes
Modifiers
Yoshi’s Egg Modifier Codes
Modifiers
Super Mario Rpg Snes Cheats Games
Do you know any additional codes for this game? Is there an error listed above? Let us know about it and we’ll update the list.
Super Mario Rpg Snes Roms
Code Indexes for Super Nintendo (SNES)